Dmg reviews. Hanzo's generous hitbox on enemies is one of the cheapest mechanics in the game. Make each Scatter piece deal max 100 dmg, but can only affect a target once, so matter how many pieces hit, you'd take max 100, remaining pieces would keep scattering as they do. Hanzo has one ability that if landed can do 450 damage. It just so happens Orisa is really easy to hit so if there is a Hanzo on the enemy team you have to focus more on your positioning. Zarya can bubble scatter for 40 charge. There's plenty of ways to negate and counter-play scatter. In the Lab this week Andres and Rob talk new Hanzo, but with our T500 Hanzo friend, Arrge! He’s been playing Hanzo before and after the changes extensively so we want to update folks how to utilize the new kit. Hanzo Rework: Omnic Meta: Hanzo Rework Numbers! Storm Bow: 125 Dmg Max - 0.5s to draw fully back an arrow. Storm Arrows replaces.
Armor 0
![Hanzo Hanzo](/uploads/1/3/3/9/133915130/971393307.jpg)
Difficulty
Bio
Real Name: Hanzo Shimada
Age: 38
Occupation: Mercenary, Assassin
Base of Operations: Formerly Hanamura, Japan
Affiliation: Shimada Clan
Age: 38
Occupation: Mercenary, Assassin
Base of Operations: Formerly Hanamura, Japan
Affiliation: Shimada Clan
Tips
Hanzo can double jump, allowing him to change direction mid-jump.
Damage per shot: 29 – 125
Ammo:Infinite
Cast duration: 0.75 seconds to charge, 0.5 seconds buffer
Projectile Speed: 26 – 100 m/s
Movement Speed: 3.85 m/s
Can headshot
Ammo:Infinite
Cast duration: 0.75 seconds to charge, 0.5 seconds buffer
Projectile Speed: 26 – 100 m/s
Movement Speed: 3.85 m/s
Can headshot
- A fully charged arrow + melee = 150 damage
- Kills Tracer/Baby D.Va
Install dmg on windows. Damage: 29 – 125
Radius: 10 m
Duration: 10 seconds
Projectile Speed: 26 – 100 m/s
Movement Speed: 3.85 m/s
Cooldown: 12 seconds
Can headshot
Radius: 10 m
Duration: 10 seconds
Projectile Speed: 26 – 100 m/s
Movement Speed: 3.85 m/s
Cooldown: 12 seconds
Can headshot
- If the enemy team has flankers, consider Sonic Arrow’ing near your supports
- Simply put, spam Sonic Arrows. They help with picks and knowledge/awareness.
Hanzo launches an arrow that contains a sonar tracking device. Any enemy within its detection radius is visibly marked, making them easier for Hanzo and his allies to hunt down.
Damage: 70 per arrow
Ammo: 6
Duration: 5 seconds
Fire Rate 1 arrow every .3 seconds
Cooldown: 10 seconds
Can headshot
Ammo: 6
Duration: 5 seconds
Fire Rate 1 arrow every .3 seconds
Cooldown: 10 seconds
Can headshot
Adobe reader mac download. Hanzo shoots a fragmenting arrow that ricochets off walls and objects and can strike multiple targets at once.
Damage: 125 initial (arrow); 200 per second (dragons)
Radius: 4 meters
Range: Global
Cast Time: 1.5 seconds
Initial arrow can headshot
Dragons cannot headshot
Radius: 4 meters
Range: Global
Cast Time: 1.5 seconds
Initial arrow can headshot
Dragons cannot headshot
- Dragonstrike is especially deadly in choke points, tight spaces, and comboing with Reinhardt/Zarya ultimates
- Dragonstrike charges about twice as fast as Zarya’s ultimate. Don’t be afraid to use it with purpose
Hanzo summons a Spirit Dragon which travels through the air in a line. It passes through walls in its way, devouring any enemies it encounters.